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alyx.J

Always learning

Updated: Aug 12, 2021

Monday 19th - 26th


This week was hard.


Last week I finished re-blocking MI6 as there were some problems with timing and weight.

This week I began inbetweening and spline my animation which was a slow process, when my rig began to act up.

I wanted to change an old key but when I moved it and played the animation back the hair, eyes, nails etc. (separate meshes) would follow the new key, however the actual head and body would still be animated to the old key.

With no controls on any of these separate meshes it made no sense to me.

Not wanting to disturb anyone with my problems I started by trying to look up the problem using google and trouble shoot sites where it might have come up before but ended up at a dead end.


I ended up asking for help in the rig makers page where the community is around to help trouble shoot and had a couple of people helping talk me through some possible fixes. None of them worked but I came away with more knowledge on how to fox future problems should they arise and resigned myself to re making the whole scene again and animation from scratch, just in case it was a personal error that I made somewhere to far down the line to fix.


After re making the scene and beginning to block out the character Maya began to slow down to a pace that was not workable. I googled for a quick fix and found that if I change Animation evaluation mode, in settings, to DG rather than Parallel that fixed the problem.

And I thought to myself, what if I tried that on my original file and it worked, the problem fixed itself and I could continue in the original file saving myself a bunch more time as I am already a week or so behind.


From this I learned that people are always willing to help and will often know a lot more than google will haha.

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