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Devil - Game animation - Final

The devil animations are finally finished and rendered. I am pleased with how most of these turned out.

Through out this process I learned that I need to test animations in Unreal Engine before animating as the rigs may not be compatible. I also learned how to use animation layers for the first time and can now use it relatively effectively in my future animations, especial my Motion capture project which i am due to start working on in April.






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