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Workflow Problems

Updated: Aug 12, 2021

Monday 12th - Friday 16th


This week I managed to re block all of MI6.

I feel happier with how everything is laid out now, especially the sit down which I have given more weight with a little bounce as she sits.

I am finding myself disheartened throughout most of my animations, loosing motivation and it usually comes at the same points:


1- The first point is just after the blocking phase. You spend hours blocking out this shot and placing key poses to beats/ Audio timings, then you hit spline and everything falls apart.

2- The second is when you go from spline to polish. Tidying up the spline takes a really long time, getting the timings fixed


These are both problems I find more prominent in subtle acting/movement pieces rather than big over the top, body mechanic pieces as the key poses and breakdowns are much more defined and obvious that you can clearly see where you need to add keys and giving the character weight come more naturally.

where as more subtle pieces its not always clear where the weight is, they character doesn't necessarily move much but you have to keep them looking alive without their body feeling to floaty and the key poses/ breakdowns aren't so clear.

I have tried different methods when it comes to fixing this problem but I can't seem to get them to work for me.

For example I have tried minimal blocking where I just add in the major key poses that are clearly larger movements and adding archs. Some times this works but when I try to replicate it it never works again and the animation become too floaty, its very time consuming to get the timings working.

another thing I have tried is adding lots of keys for every change in movement, this has worked for me in the past but recently it has just caused problems where areas are over blocked and jumpy.


So I have been watching tutorials online, going through the basics of starting and animation in blocking, through to spline and polish.

and I have found the general majority of the tutorials are for body mechanics with clear large poses and the animators block them out very tightly, keying all major movements, then blocking the inbetweens, and any other movements they deem worth keying, which isn't far off what I have been doing.


So, though this method does take some time to clean up I does seem to be the best way forward for me as it already has they main points I just need to strip away an unnecessary stuff, rather than trying to build in poses later on.


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